1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. station
  9. larva_melee
  10. difficulty_1
  11. mutated_spit

Crachat

mysticalupgrade1

Crachat

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.larva_melee
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.larva.melee_regular_add
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.larva.melee_regular_add

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mysticalupgrade1
Crachat
2
99
mysticalupgrade1Corrosion acide (physique) – Dégâts internes réguliers.
  • [hidden] [0s]
    mysticalupgrade1Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [10s]
    mysticalupgrade1Corrosion acide (physique)
    Dégâts internes réguliers.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.larva.larva_spit_target_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0