1. Pouvoirs
  2. flashpoint
  3. copero
  4. boss_3a
  5. rend

Déchirure

animaltaloncolorvariant1

Déchirure

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Déchirure
2
7
bloomingshotDéchirure – Subit des dégâts internes réguliers lourds. Dégâts de déchirure subis accrus.
  • [hidden] [does not expire]
    animaltaloncolorvariant1Effect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 15m to center of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

  • [9s]
    bloomingshotDéchirure
    Subit des dégâts internes réguliers lourds. Dégâts de déchirure subis accrus.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0