1. Pouvoirs
  2. daily_area
  3. iokath
  4. player_abilities
  5. nahut
  6. energized_slice

Découpage suralimenté

abl_jk_gu_vigilant_strike

Découpage suralimenté

Canalise l'énergie à travers votre lame de poignet et entaille les cibles. Inflige <<1[$d point/$d point/$d points]>> de dégâts énergétiques à 8 adversaires maximum dans une zone en forme de cône de 120 degrés sur 15 mètres.

Utiliser ce pouvoir supprime la furtivité pendant la durée de la canalisation.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.daily_area.iokath.nahut.nahut

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_vigilant_strike
Découpage suralimenté
2
abl_jk_gu_vigilant_strike
Découpage suralimenté
3
abl_jk_gu_vigilant_strike
Découpage suralimenté (effet de zone)
  • [hidden] [does not expire]
    abl_jk_gu_vigilant_strikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.energized_slice.instant, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jk_gu_vigilant_strikeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jk_gu_vigilant_strikeDécoupage suralimenté (effet de zone)

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 9,082851
      - Standard Health Percent Min = (float) 9,082851
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.nahut.energized_slice.impact, dependent on calling effect