1. Pouvoirs
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. premium
  7. ilvl_016

Défense bouclier

spiritarmor

Défense bouclier

Les attaques imminentes ont 30 % de chances de conférer un bouclier d'absorption qui protège l'utilisateur contre 50 points de dégâts pendant 6 secondes. Cet effet est disponible toutes les 40 secondes. Ne se déclenche pas dans les zones JcJ.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Défense bouclier
2
spiritarmor
Défense bouclier
3
spiritarmor
Défense bouclier
  • [hidden] [does not expire]
    spiritarmorEffect #1

  • 1
    • Before NPC with this effect takes damage, not more than every 20s (30% chance), delayed by 30s

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​doing_pvp
          Failure message: This item can not be used in PvP areas
        AND
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorDéfense bouclier

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) true
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 50
      - Amount Min = (float) 50
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 50
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141076893472545460

    Perform the following actions:

    • Play appearance epp.itm.relic.onhit.tank_defense.light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,19
      - Standard Health Percent Min = (float) 0,19
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3