1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. challenges
  8. 02_rancor
  9. crush

Écrasement

forcequake

Écrasement

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Écrasement
2
forcequake
Écrasement
3
forcequake
Écrasement
  • [hidden] [0.75s]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.rancor_smash, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw
    • Play appearance epp.creature.rancor.ground_aoe_knockback_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [6s]
    forcequakeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized