1. Pouvoirs
  2. qtr
  3. 1x1
  4. pvp
  5. outlaws_den
  6. lylek
  7. giant
  8. tank_dump

Écrasement

Écrasement

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x1.pvp.outlaws_den.lylek.lylek_superboss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Écrasement
2
thrownRenversement – Au sol. Incapacité d'agir.
3
cc_passiveIgnoré – N'est pas considéré comme une menace.
4
Écrasement
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.pvp.outlaws_den.lylek.giant.crush.attack, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [3s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
  • [8s]
    cc_passiveIgnoré
    N'est pas considéré comme une menace.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0,99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0