1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_12
  6. bosses
  7. group02
  8. force_maelstrom

Écrasement de Force

turbulence

Écrasement de Force

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Écrasement de Force
2
turbulence
Écrasement de Force
3
turbulence
Écrasement de Force
  • [hidden] [0s] [not displayed]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.force_maelstrom.cast_impact, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    turbulenceEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.force_maelstrom.debuff, dependent on calling effect
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.force_maelstrom.shield, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.force_maelstrom.debuff, dependent on calling effect
    • Play appearance epp.exp.seasons.01.ep_12.bosses.group02.force_maelstrom.shield, dependent on calling effect
  • [hidden] [3s]
    turbulenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation