1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. bonus
  9. compound_17_release

Émanation de composé 17

heavydutyredstimpack

Émanation de composé 17

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16141160610950703018

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heavydutyredstimpack
Émanation de composé 17
2
heavydutyredstimpackComposé 17 – Exposition à un agent chimique mortel qui inflige des dégâts internes extrêmes. Les dégâts sont réduits de moitié pour chaque unité de composé 9 présente sur cette cible.
3
heavydutyredstimpack
Émanation de composé 17
  • [hidden] [2s]
    heavydutyredstimpackEffect #1

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) activate_c17
      - Object Self = (int) 1
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Modify Cooldown
      - Is Percentage = (bool) true
      - Tag = (string)
      - Tags = (string)
      - Ability Spec = (int) 16141064520488812096
      - Amount Min = (float) 0
      - Amount = (float) -1
  • [3s]
    heavydutyredstimpackComposé 17
    Exposition à un agent chimique mortel qui inflige des dégâts internes extrêmes. Les dégâts sont réduits de moitié pour chaque unité de composé 9 présente sur cette cible.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . flashpoint . rishi . flashpoint_2 . mob . boss . bonus . compound_17_debuff, dependent on calling effect
    • Dispel all effects
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    heavydutyredstimpackEffect #3

    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.64
      - Standard Health Percent Min = (float) 0.64
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 2 or more effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.32
      - Standard Health Percent Min = (float) 0.32
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 3 or more effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        AND
        • If PRIMARY TARGET has at least 2 effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 4 or more effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        AND
        • If PRIMARY TARGET has at least 3 effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If PRIMARY TARGET has at least 4 effects with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​bonus.​compound_9

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0