1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_2
  9. b
  10. execute

Exécution

Exécution

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_2b

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Exécution
2
bloomingshotSaignement – Dégâts réguliers.
3
sonicgrenadeIndifférence – Jos Beroya vous ignore.
4
stunned Stunned – Incapacité d'agir.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.cast_instant, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [10s]
    bloomingshotSaignement
    Dégâts réguliers.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [10s]
    sonicgrenadeIndifférence
    Jos Beroya vous ignore.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Dispel all effects from tags tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​boss.​boss_2.​b.​execute
  • [5s]
    stunned Stunned
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_2.boss_a.execute.stun, dependent on calling effect