Explosion de missile
Explosion de missile
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16140988036028789699 |
Combat log ID: | 3236077468909568 |
FQN: | abl. |
Star Wars name: | Explosion de missile |
Autres langues: | Missile Blast Raketeneinschlag |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141067850385127644 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. shadow_ dealer. shadow_ dealer. missile_ blast/5/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141066750873499177 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. shadow_ dealer. shadow_ dealer. missile_ blast/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_blast. missile_blast_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,04
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0