1. Pouvoirs
  2. exp
  3. dark_v_light
  4. caster
  5. cone
  6. jedi_cone_attack

Fente de Force

spinningslash

Fente de Force

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spinningslash
Fente de Force
2
spinningslash
Fente de Force
3
spinningslash
Fente de Force
4
spinningslash
Fente de Force
5
forcequake
Fente de Force
6
forcequake
Fente de Force
7
forcequake
Fente de Force
8
forcequake
Fente de Force
  • [hidden] [does not expire]
    spinningslashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_small, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_small, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    spinningslashEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_medium, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_medium, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    spinningslashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_large, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_large, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    spinningslashEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_cast_huge, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_attack_huge, dependent on calling effect
    • Add effect #8 to TARGET from CASTER
  • [hidden] [3s]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 20

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [3s]
    forcequakeEffect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 30

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [3s]
    forcequakeEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [3s]
    forcequakeEffect #8

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 50

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.jedi_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0