1. Pouvoirs
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. raptus
  8. cone_attack

Fente mortelle

novasaber

Fente mortelle

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_raptus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
novasaber
Fente mortelle
2
novasaber
Fente mortelle
3
novasaber
Fente mortelle
4
novasaber
Fente mortelle
5
novasaber
Fente mortelle
  • [hidden] [does not expire]
    novasaberEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.raptus.deadly_slash.cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.2s]
    novasaberEffect #2

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 19m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.palace.boss.raptus.deadly_slash.target, dependent on calling effect
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s] [not displayed]
    novasaberEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 5, 15° pitch, 0° yaw
  • [hidden] [4.5s]
    novasaberEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [0s] [not displayed]
    novasaberEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER