1. Pouvoirs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. trash
  8. insane_mercenary
  9. full_burn

Feu à volonté

Feu à volonté

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.trash.insane_mercenary

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flameburstFeu à volonté – Lance-flammes ouvert. Inflige des dégâts élémentaires aux cibles qui se trouvent dans l'arc situé devant l'utilisateur.
2
Feu à volonté
3
Feu à volonté
  • [does not expire]
    flameburstFeu à volonté
    Lance-flammes ouvert. Inflige des dégâts élémentaires aux cibles qui se trouvent dans l'arc situé devant l'utilisateur.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 7m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​insane_mercenary.​full_burn_flame_loop
  • [does not expire]
    Feu à volonté

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.trash.insane_mercenary.full_burn_loop, dependent on calling effect
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0