1. Pouvoirs
  2. operation
  3. oricon
  4. palace
  5. boss
  6. tyrans
  7. tile_logic
  8. setup_tile_burning

Fournaise

thermaldetonation

Fournaise

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_tyrans.dread_master_tyrans

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonation
Fournaise
2
thermaldetonation
Fournaise
3
thermaldetonationChaleur intense – Ce carreau va être consumé par le feu.
5
thermaldetonation
Fournaise
10
thermaldetonationFournaise – Votre plateforme disparaîtra bientôt dans les flammes !
11
thermaldetonationFournaise – Votre plateforme disparaîtra bientôt dans les flammes !
12
thermaldetonationFournaise – Votre plateforme disparaîtra bientôt dans les flammes !
13
thermaldetonationFournaise – Votre plateforme disparaîtra bientôt dans les flammes !
14
thermaldetonation
Fournaise
15
thermaldetonation
Fournaise
16
thermaldetonation
Fournaise
  • [0s] [not displayed]
    thermaldetonationEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.operation.oricon.palace.boss.tyrans.tile_fire_cast, dependent on calling effect
    • Execute hydra hook to_inferno_phase (object self = Target)
  • [hidden] [5s]
    thermaldetonationEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [180s]
    thermaldetonationChaleur intense
    Ce carreau va être consumé par le feu.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
    • Add effect #15 to TARGET from CASTER
  • [hidden] [10s]
    thermaldetonationEffect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​palace.​tyrans.​tile_burn_enabler
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.droid.battle_droid.flame_burst.flame_burn, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook end_burning (object self = Target)
  • [hidden] [3s]
    thermaldetonationEffect #5

  • 1
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • 5
    • When effect ticks the 5th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 6m to 70m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 6
    • When effect ticks the 5th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 7
    • When effect ticks the 6th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 8
    • When effect ticks the 6th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 9
    • When effect ticks the 7th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • 10
    • When effect ticks the 7th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • 11
    • When effect ticks the 8th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • 12
    • When effect ticks the 8th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_8
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [1s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [4s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [7s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [8s]
    thermaldetonationFournaise
    Votre plateforme disparaîtra bientôt dans les flammes !

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [4s]
    thermaldetonationEffect #14

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.tyrans.pre_fire, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #16 to TARGET from CASTER
  • [hidden] [14s]
    thermaldetonationEffect #15

  • 1
    • When effect ticks the 5th time
    • When effect ticks the 6th time
    • When effect ticks the 7th time
    • When effect ticks the 8th time
    • When effect ticks the 9th time
    • When effect ticks the 10th time
    • When effect ticks the 11th time
    • When effect ticks the 12th time
    • When effect ticks the 13th time
    • When effect ticks the 14th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 2.2m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [10s]
    thermaldetonationEffect #16

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.tyrans.on_fire, dependent on calling effect