FR_Ballistic Projectile Test
FR_Ballistic Projectile Test
FR_GOLD STANDARD DOCUMENTATION:
This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.
See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | None |
Métadonnées
| Contained since: | Mise à jour 1.1.0 |
| Global ID: | 16140902888724257526 |
| Combat log ID: | 803768769708032 |
| FQN: | abl. |
| Star Wars name: | FR_Ballistic Projectile Test |
| Autres langues: | [ballistic_projectile_test] DE_Ballistic Projectile Test |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
FR_Ballistic Projectile TestSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16140906023595851479 FQN: abl. test. qa. jgibbs. combat. ballistic_ projectile_ test/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_blast. missile_blast_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) -100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Ballistic To Caster
- Knockdown = (int) 2
- Height = (float) 1
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140909322130734062 FQN: abl. test. qa. jgibbs. combat. ballistic_ projectile_ test/0/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmissile_blast. missile_blast_explosion