FR_Missile Blast Juggle1
FR_Missile Blast Juggle1
FR_Fires a rocket at an enemy, doing a high amount of damage and knockdown to the first target, and a lesser amount to enemies within a 5m radius. This ability can hit up to 3 targets.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141049628253746877 |
Combat log ID: | 802050782789632 |
FQN: | abl. |
Star Wars name: | FR_Missile Blast Juggle1 |
Autres langues: | [missile_blast_juggle1] DE_Missile Blast Juggle1 |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: 7675005747813280252 Global ID: 16141121897197966167 FQN: abl. test. users. jesse. missile_ blast_ juggle1/0/1 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 65° pitch, 0° yaw
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: 7675005747813280252 Conditions: - Can only be called by other effects
Global ID: 16141120797686338842 FQN: abl. test. users. jesse. missile_ blast_ juggle1/0/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_blast. missile_blast_fire_missile - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 5m
Global ID: 16141119698174711753 FQN: abl. test. users. jesse. missile_ blast_ juggle1/0/3 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag 7675005747813280252
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 45
- Standard Health Percent Min = (float) 40
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. missile_blast. missile_blast_boom_fast - Add effect #4 to TARGET from TARGET
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET does not have any effect with the tag 7675005747813280252
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 20
- Standard Health Percent Min = (float) 15
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. missile_blast. missile_blast_splash_damage
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET has an effect with the tag 7675005747813280252
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 45
- Standard Health Percent Min = (float) 40
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. missile_blast. missile_blast_boom_fast
- [hidden] [2s]
Effect #4Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: 298977208771428608, 2706046868899524229 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16141118598663084476 FQN: abl. test. users. jesse. missile_ blast_ juggle1/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET