1. Pouvoirs
  2. test
  3. qa
  4. raid_50
  5. force_wing
  6. boss
  7. finishing_move

FR_Obliteration

FR_Obliteration

FR_

Attributs

Conditions

Métadonnées

Users

Used by
  • class.test.qa.raid_50.npc.humanoid.melee.ability.caster.sith.boss_force

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
FR_Obliteration
2
blood_soaked_skull
Obliterated
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.spike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Dispel all effects from ability

      FR_Energy Absorbtion

      FR_Slows target then kills.

      FQN: abl.​test.​qa.​raid_50.​force_wing.​boss.​energy_absorbtion

      FR_Energy Absorbtion
    • Add effect #2 to TARGET from CASTER
  • [2s]
    blood_soaked_skull Obliterated

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.sith_inquisitor.spike.reaction
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 17° pitch, 0° yaw
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions: