1. Pouvoirs
  2. exp
  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. encounter_4
  7. sith_lord
  8. ground_strike

Frappe au sol

thunderfist

Frappe au sol

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thunderfist
Frappe au sol
2
thunderfist
Frappe au sol
3
energydrain
Épuisé
4
thunderfist
Frappe au sol
5
thrownRenversement – Renversement et incapacité d'agir.
  • [0s] [not displayed]
    thunderfistEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.7s]
    thunderfistEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_08.arcann_charged_smash, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [2s]
    energydrainÉpuisé

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [0s] [not displayed]
    thunderfistEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0.5s]
    thrownRenversement
    Renversement et incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 10° pitch, 30° yaw
    • Stun the TARGET