Frappe d'arbre
Frappe d'arbre
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141140533681122031 |
Combat log ID: | 3940718393425920 |
FQN: | abl. |
Star Wars name: | Frappe d'arbre |
Autres langues: | Tree Swipe Baumschlag |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141048492103253839 FQN: abl. exp. seasons. 02. ep_ 02. boss_ group_ 01. cat_ cone_ knockback/7/1
- [hidden] [0.5s]
Effect #2Slot: Debuff Duration: 0.5s On death: Effect is removed Tick rate: 0.25s (2 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141047392591626682 FQN: abl. exp. seasons. 02. ep_ 02. boss_ group_ 01. cat_ cone_ knockback/7/2 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 5m
- Angle = (float) 35
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect ticks the 1st time
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 5m
- Angle = (float) 35
Only when the following conditions are met:
- <
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_02. boss_group_01. knockback - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 20° pitch, 0° yaw
- Stun the TARGET
- [hidden] [3s]
Effect #3Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16141046293079999465 FQN: abl. exp. seasons. 02. ep_ 02. boss_ group_ 01. cat_ cone_ knockback/7/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [hidden] [5s]
Effect #4Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. rishi. boss. junkyard_ dog. junkyard_ dog. frenzied_ roar_ ramp_ up Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16141053989661390796 FQN: abl. exp. seasons. 02. ep_ 02. boss_ group_ 01. cat_ cone_ knockback/7/4 - Set Duration