1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. exoboar
  6. tank
  7. aoe_pull_mk2

Grappin multiple

grapple

Grappin multiple

Lance un grappin multiple depuis le casque de votre créature dans un large cône en face de l'exosanglier, attirant les trois cibles les plus proches et générant une grande quantité d'animosité. Affecte uniquement les cibles qui sont au combat et ne sont pas à couvert ou ne disposent pas d'une immunité de boss.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.creature.exoboar.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grappin multiple
2
grapple
Grappin multiple
3
grapple
Grappin multiple
4
grapple
Grappin multiple
5
grapple
Grappin multiple
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.akk_dog.tank.aoe_pull_anim
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.akk_dog.tank.aoe_pull_fx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    grappleEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation