Grenade à plasma
Grenade à plasma
Lance une grenade à plasma qui explose au contact, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 8 cibles dans un rayon de 8 mètres et enflammant les cibles dans un plasma ardent, infligeant <<2[$d point/$d point/$d points]>> de dégâts élémentaires supplémentaires pendant <<3[%d/%d/%d]>> secondes. Les cibles faibles et standard entrent dans un état de panique à cause des flammes.
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
Métadonnées
| Contained since: | Mise à jour 7.6.0 |
| Global ID: | 16141133251584539085 |
| Combat log ID: | 4839332925931520 |
| FQN: | abl. |
| Star Wars name: | Grenade à plasma |
| Autres langues: | Plasma Grenade Plasmagranate |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Global ID: 16141123988771207928 FQN: abl. dynamic_ events. hoth. highmount_ ridge. pirate_ problem. eab_ grenade_ throw/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. plasma_grenade. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- <AND
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. radiation_burns. burn - Instantly kill the TARGET