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  10. sticky_grenade_random

Grenade adhésive

stickyGrenade

Grenade adhésive

Lance une grenade adhésive sur une cible au hasard qui explose après plusieurs secondes. L'explosion inflige des dégâts cinétiques à la cible et à tous les ennemis proches.

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    stickyGrenade
    Grenade adhésive
    2
    stickyGrenadeGrenade adhésive (techno) – Explosion imminente...
    • [hidden] [0s]
      stickyGrenadeEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.trooper.sticky_grenade.cast
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 3
        - Travel Time = (time) 0s
    • 2
      • When projectile completed travel and hit target

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
    • [3.4s]
      stickyGrenadeGrenade adhésive (techno)
      Explosion imminente...

    • 1
      • When effect expires

      Perform the following actions:

      • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,235
        - Standard Health Percent Min = (float) 0,19
        - Amount Modifier Percent = (float) 0,01
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
    • 2
      • When effect expires

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 20
        - Sort Type = Closest
        - Radius = 5m

      Only when the following conditions are met:

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,13
        - Standard Health Percent Min = (float) 0,12
        - Amount Modifier Percent = (float) 0,01
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0