1. Pouvoirs
  2. legacy
  3. class_unlock
  4. trooper
  5. legacy_hm_sticky_plasma_grenade

Grenade adhésive à plasma Héritage

abl_bh_me_collateral_damage

Grenade adhésive à plasma Héritage

Lance une grenade adhésive qui explosera après plusieurs secondes, consumant jusqu'à 8 cibles dans un rayon de 8 mètres dans un plasma ardent. Le plasma inflige des dégâts élémentaires quand il brûle. Utilisable uniquement lors d'un instant héroïque.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.legacy.class.trooper.ability_unlock

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_collateral_damage
Grenade adhésive à plasma Héritage
2
stunnedÉtourdissement – Incapacité d'agir.
3
abl_bh_me_collateral_damageGrenade adhésive à plasma Héritage – Explosion imminente...
4
burnedBrûlures par radiation – Dégâts élémentaires réguliers.
5
stunnedÉtourdissement – Incapacité d'agir.
6
abl_bh_me_collateral_damage
Grenade adhésive à plasma Héritage
  • [hidden] [0s]
    abl_bh_me_collateral_damageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.legacy.class_unlock.trooper.legacy_sticky_grenade.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3.3s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Stun the TARGET
    • Play appearance epp.trooper.sticky_grenade.stun, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.stun_exit, dependent on calling effect
  • [3.4s]
    abl_bh_me_collateral_damageGrenade adhésive à plasma Héritage
    Explosion imminente...

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is one of these classes:
          - 16141119516274073244
          - 16141179471541245792
          - 16140902893827567561
          - 16141010271067846579
        >

    Perform the following actions:

    • Play appearance epp.legacy.class_unlock.trooper.legacy_sticky_grenade.plasma_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is one of these classes:
          - 16141170711935532310
          - 16140912704077491401
          - 16140943676484767978
          - 16140973599688231714
        >

    Perform the following actions:

    • Play appearance epp.legacy.class_unlock.trooper.legacy_sticky_grenade.plasma_explosion, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,7
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [6s]
    burnedBrûlures par radiation
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.skill.radiation_burns.burn, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [4s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_grenade.stun, dependent on calling effect
    • Stun the TARGET
  • [0s] [not displayed]
    abl_bh_me_collateral_damageEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is one of these classes:
        - 16141119516274073244
        - 16141179471541245792
        - 16140902893827567561
        - 16141010271067846579

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,083
      - Standard Health Percent Min = (float) 0,063
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is one of these classes:
        - 16141170711935532310
        - 16140912704077491401
        - 16140943676484767978
        - 16140973599688231714

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,083
      - Standard Health Percent Min = (float) 0,063
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,73
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0