1. Pouvoirs
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  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_2
  8. the_specialists
  9. qo_99
  10. thermal_grenade

Grenade thermique

remotedetonationmine

Grenade thermique

Lance une grenade thermique sur la cible, qui lui inflige de lourds dégâts, ainsi qu'aux cibles voisines.

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    remotedetonationmine
    Grenade thermique
    2
    remotedetonationmine
    Grenade thermique
    • [hidden] [0s]
      remotedetonationmineEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.smuggler.thermal_grenade.cast_instant
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) true
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 5
        - Spell Type = (int) 1
        - Travel Speed = (float) 3,3
        - Travel Time = (time) 0s
    • 2
      • When projectile completed travel and hit target

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
    • [0s] [not displayed]
      remotedetonationmineEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.smuggler.thermal_detonator.flinch, dependent on calling effect
      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,26
        - Standard Health Percent Min = (float) 0,21
        - Amount Modifier Percent = (float) 0,01
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0