1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. standard_obelisk
  8. pulse_fire_healing_debuff

Impulsion de feu

terminate

Impulsion de feu

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Impulsion de feu
2
terminate
Impulsion de feu
3
terminate
Impulsion de feu polarisée (positive)
4
terminate
Impulsion de feu polarisée (négative)
5
terminate
Impulsion de feu
6
100
abl_jc_sa_resonant_pulseImpulsion de disrupteur – Les soins reçus sont réduits de 1 % par unité.
7
100
abl_jc_sa_resonant_pulseImpulsion de disrupteur – Les soins reçus sont réduits de 1 % par unité.
  • [hidden] [0s]
    terminateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive or tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.pulse_fire, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive or tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.pulse_fire_positive, dependent on calling effect
  • 5
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.initial_obelisk.pulse_fire_negative, dependent on calling effect
  • 7
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    terminateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    terminateImpulsion de feu polarisée (positive)

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    terminateImpulsion de feu polarisée (négative)

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0s] [not displayed]
    terminateEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [9s]
    abl_jc_sa_resonant_pulseImpulsion de disrupteur
    Les soins reçus sont réduits de 1 % par unité.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

  • [9s]
    abl_jc_sa_resonant_pulseImpulsion de disrupteur
    Les soins reçus sont réduits de 1 % par unité.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions: