1. Pouvoirs
  2. qtr
  3. 1x4
  4. hk_51
  5. theoretikan
  6. nylite_injection

Injection...

koltoinfusion

Injection...

Injecte chez la cible une solution toxique de nylite.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
koltoinfusion
Injection...
2
koltoinfusionInjection de nylite – Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis.
3
koltoinfusionInjection de nylite – Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis. Vitesse de déplacement réduite.
4
koltoinfusionInjection de nylite – Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis.
5
koltoinfusion
Injection...
  • [hidden] [1s]
    koltoinfusionEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook CheckQuestCredit
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Execute hydra hook ConsumeInjector
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [40s]
    koltoinfusionInjection de nylite
    Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis.

  • 1
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,2
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.qtr.1x4.hk_51.theoretikan.player_injected, dependent on calling effect
  • [40s]
    koltoinfusionInjection de nylite
    Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis. Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.theoretikan.gamma_19_injected, dependent on calling effect
    • Set movement speed to 80%
    • Execute hydra hook ConsumeInjector
  • 2
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,06
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [40s]
    koltoinfusionInjection de nylite
    Reçoit une injection de solution de nylite hautement toxique. Dégâts progressifs extrêmement lourds subis.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.hk_51.theoretikan.gamma_19_injected, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If toughness of TARGET is = Champion

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,025
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If toughness of TARGET is = Champion

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,018
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook ConsumeInjector
  • [hidden] [3s]
    koltoinfusionEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET