1. Pouvoirs
  2. exp
  3. seasons
  4. 02_uprisings
  5. utility
  6. power_ups
  7. rocket_launcher

Lance-roquettes Tempête

spvp_ionmissiles

Lance-roquettes Tempête

Tire un projectile prototype instable qui explose à l'impact et libère des torrents d'éclairs dans toutes les directions. Les ennemis touchés sont électrocutés et étourdis pendant 3 secondes tout en continuant à subir des dégâts lourds. L'impact initial inflige également d'énormes dégâts, projetant les ennemis vers l'arrière et au sol.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.exp.seasons.02_uprisings.utility.powerups.tempest_rocket_launcher

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_ionmissiles
Lance-roquettes Tempête
2
spvp_ionmissiles
Lance-roquettes Tempête
3
stunnedÉtourdissement (techno) – Incapacité d'agir.
4
shockedLance-roquettes Tempête – Dégâts élémentaires réguliers.
5
spvp_ionmissiles
Lance-roquettes Tempête
  • [hidden] [1s]
    spvp_ionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_launch
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    spvp_ionmissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_explosion, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.1m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,64
      - Standard Health Percent Min = (float) 1,64
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6s]
    stunnedÉtourdissement (techno)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.electrocution.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [10s]
    shockedLance-roquettes Tempête
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.jjary.tempest_stun, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,064
      - Standard Health Percent Min = (float) 0,064
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,64
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0