1. Pouvoirs
  2. companion
  3. weapon_set
  4. lightsaber
  5. dps
  6. single_target_attack

Martèlement

jediKnight

Martèlement

Frappe puissante dirigée contre une cible seule, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jediKnight
Martèlement
2
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
  • [0s] [not displayed]
    jediKnightEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.force_leap.force_leap, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,229
      - Standard Health Percent Min = (float) 0,229
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,53
      - Coefficient = (float) 2,29
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
    • Immobilize but allow rotation