1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. dread_guard
  6. tank
  7. single_target_taunt

Menace personnelle

abl_ag_op_veiled_strike

Menace personnelle

Provoque la cible, l'obligeant à attaquer le partenaire pendant 6 secondes. Renforce également le partenaire en plaçant un bouclier d'absorption qui absorbe une quantité modérée de dégâts.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.companion.class.mtx.droid.dread_guard.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_veiled_strike
Menace personnelle
2
cc_aggressive
Menace personnelle
3
forcearmor
Menace personnelle
  • [0s] [not displayed]
    abl_ag_op_veiled_strikeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . class . melee . taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [6s]
    cc_aggressiveMenace personnelle

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . class . melee . taunt_debuff, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
  • [6s]
    forcearmorMenace personnelle

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
    • Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect