Missile assommant
Missile assommant
Tire un missile sur la cible, qui explose et la met KO pendant <<1[$d seconde/$d seconde/$d secondes]>>. Tout dégât subi interrompt cet effet. Les joueurs ciblés sont mis KO pendant <<2[$d seconde/$d seconde/$d secondes]>> au maximum.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141010009188634923 |
Combat log ID: | 2522365573464064 |
FQN: | abl. |
Star Wars name: | Missile assommant |
Autres langues: | Concussion Missile Erschütterungsrakete |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141070462411917296 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. velasu_ graege. hard. concussion_ missile/2/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 20m to 30m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. explosive_round. cast_long_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is positioned 10m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
trooper. explosive_round. cast_mid_range - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged