1. Pouvoirs
  2. mtx
  3. companion
  4. droid
  5. probe_droid
  6. tank
  7. sonic_missile

Missile sonique

sonicmissle

Missile sonique

Tire un missile sonique qui provoque votre cible et tous les ennemis à proximité, les poussant à vous attaquer pendant <<1[$d seconde/$d seconde/$d secondes]>>, si le cylindre de gaz ionique est actif. Si le cylindre de gaz ionique n'est pas actif, l'animosité envers tous les ennemis actuels est immédiatement réduite. Les dégâts des joueurs ennemis sont réduits de 30 % pendant <<2[$d seconde/$d seconde/$d secondes]>> à moins qu'ils ne vous attaquent.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicmissle
Missile sonique
2
tauntProvocation – Obligation d'attaquer le provocateur.
  • [hidden] [0s]
    sonicmissleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.sonic_attack.sonic_attack_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [6s]
    tauntProvocation
    Obligation d'attaquer le provocateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect