1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. iso_5
  6. dps
  7. aoe_attack

Missile tactique

tacticalnuke

Missile tactique

Lance des missiles qui touchent tous les ennemis dans un rayon de 4 mètres autour de la cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à un maximum de 5 cibles.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.droid.iso_5.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
Missile tactique
2
tacticalnuke
Missile tactique
  • [0s]
    tacticalnukeMissile tactique

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iso_5.dps.aoe_attack, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 1s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    tacticalnukeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.pulse_detonator.target_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,101
      - Standard Health Percent Min = (float) 0,101
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0