1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. iokath_tank
  6. dps
  7. aoe_attack

Missile tactique

tacticalnuke

Missile tactique

Lance un missile qui inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme à la cible et à un maximum de 4 ennemis supplémentaires dans un rayon de 4 mètres.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.droid.iokath_tank.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
Missile tactique
2
tacticalnuke
Missile tactique
  • [hidden] [0s]
    tacticalnukeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_tank.dps.aoe_attack, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 1s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    tacticalnukeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.pulse_detonator.target_impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,101
      - Standard Health Percent Min = (float) 0,101
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,33
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged