Missile tactique
Missile tactique
Provoque une explosion électromagnétique qui atteint tous les ennemis dans un rayon de 4 m autour de la cible ennemie, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à un maximum de 5 cibles pendant 1,5 seconde.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141038186551331422 |
Combat log ID: | 3888895318032384 |
FQN: | abl. |
Star Wars name: | Missile tactique |
Autres langues: | Tactical Missile Taktikrakete |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
Missile tactiqueSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16140937678118906800 FQN: abl. companion. unique. mtx. colicoid. dps. aoe_ attack/16/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectunique. mtx. colicoid. dps. aoe_attack - Invoke Projectile
- Determine Hit = (bool) true
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2,5
- Travel Time = (time) 1s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140934379584022169 FQN: abl. companion. unique. mtx. colicoid. dps. aoe_ attack/16/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectpulse_detonator. target_impact - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,101
- Standard Health Percent Min = (float) 0,101
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,33
- Coefficient = (float) 1,01
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged