1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. nahut
  6. singularity_core
  7. gravitic_shockwave_p3

Onde de choc gravitationnelle

Onde de choc gravitationnelle

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Onde de choc gravitationnelle
2
Onde de choc gravitationnelle
3
Onde de choc gravitationnelle
  • [hidden] [5s]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.warning_p3, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.warning_p3_withpullrange, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.shockwave, dependent on calling effect
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 32
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​nahut.​nahut.​is_gravitic_shockwavable
          OR
          • If TARGET is a player
          >
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 10m to center of TARGET
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.impact, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 70° pitch, -180° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.impact, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, -180° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​nahut.​rail_turret.​is_stabilized
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.rail_turret.antigravity_stabilizers.proc_physics_blocked, dependent on calling effect
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If CASTER is positioned ≤ 45m to center of TARGET
          OR
          • If difficulty is not set to Master Mode
          >
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​nahut.​rail_turret.​is_rail_turret
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.impact, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 3
      - Height = (float) 0
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.gravitic_shockwave.impact, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,51, 35° pitch, -180° yaw
  • [hidden] [1s]
    Effect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.singularity_core.antigravity_destabilization_impact, dependent on calling effect
    • Instantly kill the TARGET