1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. hybrid_horror
  6. hybrid_horror
  7. photogenesis

Photogenèse

humanunlock

Photogenèse

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
humanunlockPhotogenèse – Se régénère en cas d'exposition à une lumière vive.
2
stimpack Passive Photogenesis Effect – Se régénère grâce à son exposition à une lumière vive.
3
humanunlock
Photogenèse
4
200
stimpack
Track Photogenesis
  • [hidden] [does not expire]
    humanunlockEffect #1
    Se régénère en cas d'exposition à une lumière vive.

  • 1
    • When character receives an effect with tags tag.abl.operation.dxun.boss.hybrid_horror.hybrid_horror.is_in_the_light

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    stimpack Passive Photogenesis Effect
    Se régénère grâce à son exposition à une lumière vive.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​is_in_the_light
        >

    Perform the following actions:

    • Add effect #1 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​hybrid_horror.​hybrid_horror.​is_in_the_light

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934429
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4297784794546457
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    humanunlockEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Heal the TARGET for (0,4074% of its HP), causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Heal the TARGET for (0,2103% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Heal the TARGET for (0,4206% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Heal the TARGET for (0,29768% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

    • Heal the TARGET for (0,33288% of its HP), causing no threat
    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    stimpack Track Photogenesis

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 150

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 0.00,1.00,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934480
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4297784794546463
      - Message String Id = (int) 0
      - Text Size = (int) 28
      - Duration In Seconds = (float) 5
    • Execute hydra hook AfraidOfTheDark