1. Pouvoirs
  2. qtr
  3. 1x2
  4. combat
  5. location
  6. voss
  7. superboss
  8. dewback
  9. stomp

Pointe tellurique

forcequake

Pointe tellurique

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Pointe tellurique
2
forcequake
Pointe tellurique
3
blindedIncapacité (mental) – Incapacité d'agir. Cesse en cas de dégâts.
  • [hidden] [2s]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.utility.gtaoe_reticle.generic_orange.scale_3m, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 3m

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,31
      - Standard Health Percent Min = (float) 0,29
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.1x2.combat.location.voss.superboss.dewback.stomp.spike, dependent on calling effect
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    blindedIncapacité (mental)
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
    • Mark as neutralized
  • 2
    • When character takes damage, delayed by 0.5s

    Perform the following actions:

    • Remove this effect