1. Pouvoirs
  2. npc
  3. ability
  4. skytrooper
  5. high_ground_boss_short_range

Position de supériorité

missilefan

Position de supériorité

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    missilefan
    Position de supériorité
    2
    missilefan
    Position de supériorité
    3
    missilefan
    Position de supériorité
    4
    3
    overcomeInstabilité – Vous perdez l'équilibre. Des coups supplémentaires vous renverseront.
    5
    missilefan
    Position de supériorité
    6
    choke
    Position de supériorité
    • [hidden] [does not expire]
      missilefanEffect #1

    • 1
      • When effect ticks

      Override target to:

      • Primary Target

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
      • Add effect #5 to TARGET from CASTER
    • 2
      • Just before this effect is removed

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_exit, dependent on calling effect
    • [hidden] [4s]
      missilefanEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_tick_wrist_missile, dependent on calling effect
    • 2
      • When effect expires

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 1
        - Sort Type = Closest
        - Radius = 0.1m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #4 to TARGET from CASTER
    • [hidden] [6s]
      missilefanEffect #3

    • 1
      • When effect is applied

      Perform the following actions:

      • Immobilize but allow rotation
    • [4s]
      overcomeInstabilité
      Vous perdez l'équilibre. Des coups supplémentaires vous renverseront.

    • 1
      • When effect is refreshed
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,05
        - Standard Health Percent Min = (float) 0,05
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Add effect #6 to TARGET from CASTER
    • [hidden] [2s]
      missilefanEffect #5

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.npc.ability.skytrooper.high_ground_ground_target
    • [hidden] [1s]
      chokeEffect #6

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
          AND
          • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
          AND
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
      • Stun the TARGET
      • Dispel all effects from tags tag.​abl.​generic.​tag_a