1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. half_rakghoul
  11. bull_rush

Poussée

forceCharge

Poussée

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.boss_lorrick

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Poussée
2
forceCharge
Poussée
3
stunnedÉtourdissement (physique) – Incapacité d'agir.
4
forceCharge
Poussée
5
forceCharge
Poussée
6
forceCharge
Poussée
7
forceCharge
Poussée
  • [hidden] [3s]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.ground
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook bcast_limb_to_limb
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    forceChargeEffect #2

  • [1.5s]
    stunnedÉtourdissement (physique)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.sith_warrior.backhand.stun, dependent on calling effect
  • [0s] [not displayed]
    forceChargeEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​boss.​lorrick.​recently_hit_by_bull_rush
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    forceChargeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.half_rakghoul.bull_rush.teleport
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0225
      - Standard Health Percent Min = (float) 0,0175
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    forceChargeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [hidden] [3s]
    forceChargeEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 3s