1. Pouvoirs
  2. qtr
  3. 1x5
  4. mob
  5. makeb
  6. poi010
  7. tear_gas_voidzone_prep

Préparation du gaz lacrymogène

sonicgrenade

Préparation du gaz lacrymogène

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.mob01.acklay_bosses

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sonicgrenade
Préparation du gaz lacrymogène
2
blindedSommeil (mental) – Incapacité d'agir. Cesse en cas de dégâts.
3
smokegrenade
Tear Gas Ready
  • [0s] [not displayed]
    sonicgrenadeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [2s]
    blindedSommeil (mental)
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
    • Add effect #3 to TARGET from CASTER
  • 2
    • When character takes damage with result Ok or Crit or Glance, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • [5s]
    smokegrenade Tear Gas Ready

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x5.mob.makeb.poi010.tear_gas_voidzone_prep.cast, dependent on calling effect