1. Pouvoirs
  2. companion
  3. weapon_set
  4. sniper_rifle
  5. tank
  6. single_target_taunt

Provocation renforçante

abl_jk_gu_inspiring_force

Provocation renforçante

Provoque la cible, l'obligeant à attaquer le partenaire pendant 6 secondes. Renforce également le partenaire en plaçant un bouclier absorbant qui absorbe une quantité modérée de dégâts.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.companion.weapon_set.sniper_rifle.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_gu_inspiring_forceProvocation renforçante – Obligation d'attaquer le provocateur.
2
abl_jk_gu_inspiring_forceProvocation renforçante – Absorbe les dégâts.
  • [6s]
    abl_jk_gu_inspiring_forceProvocation renforçante
    Obligation d'attaquer le provocateur.

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp . pvp . taunt, dependent on calling effect
    • On Apply
    • [target override] Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_jk_gu_inspiring_forceProvocation renforçante
    Absorbe les dégâts.

    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) true
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - AmplifierSpec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
    • Play appearance epp . bounty_hunter . kolto_shell . kolto_shell_proc, dependent on calling effect