Provocation renforçante

Provocation renforçante
Provoque la cible, l'obligeant à attaquer le partenaire pendant 6 secondes. Renforce également le partenaire en plaçant un bouclier absorbant qui absorbe une quantité modérée de dégâts.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Patch 4.0.0 |
Global ID: | 16141104458510846229 |
Combat log ID: | 3569366931079168 |
FQN: | abl. |
Star Wars name: | Provocation renforçante |
Autres langues: | Reinforcing Taunt Verstärkender Spott |
Autres sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [6s]
Provocation renforçante
Obligation d'attaquer le provocateur.Slot: Debuff Duration: 6s Tick rate: does not tick # occurrences: 1 Tags: tag.abl.companion.taunt_ability, tag.abl.debuff.taunt Conditions: - <
- If TARGET is alive
- If TARGET is not a player
- <
- On Apply
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6s - Play appearance epp . pvp . taunt, dependent on calling effect
- [6s]
Provocation renforçante
Absorbe les dégâts.Slot: Buff Duration: 6s Tick rate: 1s # occurrences: 1 Conditions: - Can only by called by other effects
- On Pre Damage Taken
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- AmplifierSpec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 1
- Unknown (646) = (float) 0
- Unknown (647) = (float) 0 - Play appearance epp . bounty_hunter . kolto_shell . kolto_shell_proc, dependent on calling effect
- On Pre Damage Taken