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  3. legendary
  4. bh_tr
  5. powertech
  6. veteran_ranger

Ranger vétéran

darkblood

Ranger vétéran

Chaque roquette de canon d'épaule a 50 % de chances de tirer une roquette supplémentaire.

Attributs

Conditions

Métadonnées

Users

Triggered by equipping an item (10)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkblood
Ranger vétéran
2
darkblood
Ranger vétéran
3
darkblood
Ranger vétéran
4
darkblood
Ranger vétéran
5
darkblood
Ranger vétéran
  • [hidden] [does not expire]
    darkbloodEffect #1

  • 1
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 50
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s
      - Tags: tag.abl.bounty_hunter.shoulder_cannon_damage
      - Tag Exclusions: tag.abl.bounty_hunter.autocannon_damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Pre Damage Dealt
      - Ignore Redirected Damage = (bool) false
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 50
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s
      - Tags: tag.abl.trooper.shoulder_cannon_damage
      - Tag Exclusions: tag.abl.trooper.autocannon_damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    darkbloodEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shoulder_cannon.instant_shoot_player, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    darkbloodEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,118
      - Standard Health Percent Min = (float) 0,078
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    darkbloodEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.shoulder_cannon.instant_shoot_player, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    darkbloodEffect #5

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,118
      - Standard Health Percent Min = (float) 0,078
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,98
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0