1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. cave
  9. lobel_01
  10. difficulty_1
  11. bounce_aoe

Rebond

Rebond

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.cave.lobel_01

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Rebond
2
Rebond
3
Rebond
  • [hidden] [10s]
    Effect #1

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≥ 2%
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 90° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.cave.big_lobel.bounce_ground
    • Add effect #3 to TARGET from CASTER
  • [0.2s]
    Rebond

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0