1. Pouvoirs
  2. flashpoint
  3. manaan
  4. trash
  5. shasa_adept
  6. cannonball

Saut boulet de canon

cannonball

Saut boulet de canon

Saute sur la cible en touchant un autre ennemi au passage (s'il se trouve à portée). Inflige des dégâts de mêlée aux deux cibles.

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16140977400832372967

Related effects, buffs and debuffs

  • [hidden] [1.5s]
    cannonballEffect #1

    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . jedi_knight . cannonball . jump_1, dependent on calling effect
    • When effect ticks the 1th time
    • [target override]

    Perform the following actions:

    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . jedi_knight . cannonball . jump_2, dependent on calling effect