1. Pouvoirs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. droid_trainer
  8. droids
  9. mark_2
  10. suicide_leap

Systèmes de sécurité

immolate

Systèmes de sécurité

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_2_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
immolate
Systèmes de sécurité
2
immolateSystèmes de sécurité – Immunité contre les dégâts.
  • [hidden] [2s]
    immolateEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If CASTER is positioned 4,1m to 90m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.trooper.storm.storm_cast
    • Teleport To Target
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.trooper.storm.storm_cast
    • Teleport To Target
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    immolateSystèmes de sécurité
    Immunité contre les dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)