1. Pouvoirs
  2. npc
  3. ability
  4. creature
  5. rancor
  6. rancor_tech_pulse_dot_large_fx

Techno-impulsion

shocked

Techno-impulsion

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.melee.ability.dps.rancor.rancor_tech_beast

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shocked
Techno-impulsion
2
shockedÉlectrocution – Dégâts énergétiques réguliers.
  • [0s] [not displayed]
    shockedEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,158
      - Standard Health Percent Min = (float) 0,128
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.creature.rancor.tech_explosion.cast_instant_large_fx, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [6s]
    shockedÉlectrocution
    Dégâts énergétiques réguliers.

  • 1
    • When effect is applied
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,022
      - Standard Health Percent Min = (float) 0,022
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.creature.rancor.tech_explosion.tick, dependent on calling effect