1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_05
  6. colossus_droid
  7. beam_line

Tempête de tirs alignés

abl_bh_me_kolto_boosters

Tempête de tirs alignés

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_kolto_boosters
Tempête de tirs alignés
2
abl_bh_me_kolto_boosters
Tempête de tirs alignés
3
abl_bh_me_kolto_boosters
Tempête de tirs alignés
4
abl_bh_me_kolto_boosters
Tempête de tirs alignés
5
StunnedÉtourdissement – Incapacité d'agir.
  • [hidden] [1.5s]
    abl_bh_me_kolto_boostersEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [hidden] [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.colossus_droid.beam_line, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.5m
      - Distance = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is not a companion
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If TARGET is alive
          AND
          • If TARGET is a companion
          >
        OR
        • If TARGET is a player
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_bh_me_kolto_boostersEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If TARGET is not a companion
        >

    Perform the following actions:

    • Play appearance epp.standard_vfx.standard_explosion_medium_fast, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [1s]
    StunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2,5, 35° pitch, 0° yaw
    • Stun the TARGET