Tir de précision

Tir de précision
Tir de précision dirigé sur une cible ayant moins de 30 % de santé, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Patch 4.0.0 |
Global ID: | 16141128720791964003 |
Combat log ID: | 3569779247939584 |
FQN: | abl. |
Star Wars name: | Tir de précision |
Autres langues: | Deadeye Shot Todsicherer Schuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141138784537674845 FQN: abl. companion. weapon_ set. blaster. dps. execution_ attack/18/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectpoint_blank_shot. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,428
- Standard Health Percent Min = (float) 0,428
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,85
- Coefficient = (float) 4,27
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.stylish_recovery
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectpoint_blank_shot. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,428
- Standard Health Percent Min = (float) 0,428
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 1,85
- Coefficient = (float) 4,27
- Health Steal Percentage = (float) 0,25
- Slots = Primary Ranged