Tir de suppression

Tir de suppression
Déclenche un tir de suppression touchant tous les ennemis dans un rayon de 4 m autour de la cible ennemie, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme à un maximum de 5 cibles en 1,5 seconde.
Attributes
Type: | active |
Activation time: | 1.5s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Patch 4.0.0 |
Global ID: | 16141063197818030771 |
Combat log ID: | 3569676168724480 |
FQN: | abl. |
Star Wars name: | Tir de suppression |
Autres langues: | Suppressing Fire Unterdrückungsfeuer |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [1.5s]
Tir de suppression
Slot: Debuff Duration: 1.5s On death: Effect is removed Tick rate: 1s (1 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Global ID: 16140995410975210243 FQN: abl. companion. weapon_ set. dual_ blaster. dps. aoe_ attack/17/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
smuggler. , dependent on calling effectsweeping_gunfire_impact - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,101
- Standard Health Percent Min = (float) 0,101
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,33
- Coefficient = (float) 1,01
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,33
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged