1. Pouvoirs
  2. flashpoint
  3. sov
  4. snipers
  5. snipe

Tir embusqué

snipe

Tir embusqué

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.ranged.ability.dps.rifle.snipe_portable_cover_ashad_sharpshooter

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Tir embusqué
2
snipe
Tir embusqué
3
snipe
Tir embusqué
4
snipe
Tir embusqué
5
10
abl_sm_gu_hemorrhaging_havocShrapnel – Augmentation de tous les dégâts subis. Le shrapnel perfore votre chair et réduit considérablement vos capacités défensives.
  • [hidden] [0s] [not displayed]
    snipeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    snipeTir embusqué

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.snipers.sniper_fire
    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is not a companion
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,65
      - Standard Health Percent Min = (float) 0,65
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    snipeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 1,5° pitch, 0° yaw
  • [hidden] [4s]
    snipeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [15s]
    abl_sm_gu_hemorrhaging_havocShrapnel
    Augmentation de tous les dégâts subis.

    Le shrapnel perfore votre chair et réduit considérablement vos capacités défensives.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: